Texel
Texel is a material API for game and film studios.
From $2,500 · Generative 3D, Series A stage · sold onceBuy Texel ↓
Who Texel is for
Ten funded generative 3D homepages, and none shows the texture maps a technical artist checks before a material goes into a game.
Texel is a material API for game and film studios. A technical artist types a material, such as wet river clay, and gets the four maps that make it: albedo, normal, roughness and height, at 2,048 px, tiled and applied to the mesh. Its buyer is the head of art or technical art director at a studio.
The numbers behind it
- 64%of visual and technical artists in games hold unfavourable views of generative AI, more than any other discipline. GDC State of the Game Industry, 2026
- 52%of game industry professionals think generative AI is hurting the industry, up from 18% two years earlier. GDC State of the Game Industry, 2026
- 30%of people at game studios use generative AI tools at work, against 58% at publishers, support and marketing firms. GDC State of the Game Industry, 2026
How the brand answers
Every 3D artist judges a material on a shader ball. Texel's world is that ball, a sphere with one square cut out, in a different material in every piece. The product is the panel where a material arrives as four maps and lands on the mesh. Colour only ever comes from a material.

Four maps, and the tiling checked
It will look good in a render and fall apart in-engine, with seams the moment it tiles.
The panel returns the whole set at 2,048 px: albedo, normal, roughness and height, each labelled, with "Tiles seamlessly" under them. Tiled two by two, the clay albedo shows no seam.

Docked in the editor they already use
My artists will refuse to use it, and I'll have bought a tool nobody opens.
Texel is a panel beside the viewport, in the editor the artist works in all day. The artist writes the material, looks at the maps and decides. The mesh only changes when they click Apply to mesh.

One form, any material
Everything it makes will look the same, and our game will look like every other AI game.
Each piece wears a different surface. One test object wears wet river clay, verdigris copper, glacial ice, glyph terracotta, rattan and lava, each from one typed line, so the look comes from what the artist writes.
What's in the brand
- Colours
- Black#050505
- Viewport grey#8A8A8A
- Bone#EDEDEA
- Living moss#5D6933
- Glyph terracotta#C58355
- Glacial ice#4B6D82
- Type
- Hanken Grotesk for every word, on the posters, the board and the editor panel, so the brand and the product read as one.
- Logo
- Two curved strokes wrap an empty oval: a material wrapped around a form. The 3D version grows moss, flowers and glass bubbles, and in the wordmark each letter turns into a different material.
- Name check
- No company called Texel found in generative 3D. A web search, not a trademark clearance.
See Texel's homepage, live →The full case on Alterra Studio →
Buy Texel
Sold once. Checkout holds Texel for you for 30 minutes while you pay on Stripe.
Questions about Texel
What do I get when I buy the Texel brand? The Figma file and every asset: the Texel logo and wordmark, the colour and type system, key art, product screens, mockups and the motion board. The brand is sold once, so it comes off Brandbooked when you buy it.
Can I rename Texel or change its colours? Yes, $300 each for a new name, new colours or new type. We redo the logo and mockups to match.
Does Texel come with a domain or trademark? No domain is included. No company called Texel found in generative 3D. That is a web search, not a trademark clearance.






